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When you hit the corresponding trigger, she'll flip down, rush towards your opponent and dish out some serious damage. For example, choose Sakura before the match begins. Not only will you be able to execute normal attacks and various jutsu abilities, but Matsuyama demonstrated that you can hit either R1 or L1 to briefly summon another character into the action to assist you. But basic combat wasn't the only thing going on in Ultimate Ninja Storm. The build that was presented to us had a very straight-forward layout: the circle button was used for attacks and the X button was for jumping. Characters moved quickly and could dash, flip and jump with ninja-esque grace. So users have the experience as if they're partaking directly in the anime series." Although we only got to see a few normal style battles, the content looked like a lot of fun.
Ninja village japan layout ps3#
YES NO Matsuyama started off the demo by explaining the game as a whole: "one of the goals or themes that we had when we decided to make the PS3 product was to get rid of the barrier between the anime and what the game actually offers, so that we meld them together in a very natural sense. "We follow the actual creator of the series." "I think our team is probably - throughout the whole entire world - the number one fan of Naruto," says Matsuyama. We could tell that a lot of effort was put into the game thus far and there is clearly a great deal of passion in the team. We were able to see the game running and the characters, environments and animations looked stylish and strikingly fluid. I believe the game itself encompasses a very wide audience." From what we've seen so far, the development team is making excellent progress with the title.
Ninja village japan layout license#
Matsuyama commented (through a translator): "the number one point obviously is that we have to satisfy the Naruto fans out there, but at the same time we want to make the game casual enough so that those who are not aware of the Naruto license can jump in, pick up the controller and play the game very easily. However, the mentality behind CyberConnect2's previous efforts is still apparent: this will be a very approachable fighting game that uses a basic control scheme. Ultimate Ninja Storm will primarily be a fighting game that features one-on-one battles in a fully 3D battlefield. A few details about the game were presented at the opening of the press event, but we also had the privilege of sitting down with Hiroshi Matsuyama, President/CEO of CyberConnect2 to take a close look at what could be the coolest Naruto game yet. Developed by CyberConnect2, the team behind the Ultimate Ninja Heroes games for the PSP, Ultimate Ninja Storm already looks like a highly entertaining piece of software. We had the opportunity to check out several intriguing titles at Namco Bandai's recent press event, but one game that really caught our attention was Naruto: Ultimate Ninja Storm for the PS3.